Friday, October 14, 2011

NASA models and more in Blender

Ron Proctor of the Ott Planetarium very helpfully pointed me to the NASA 3D repository. Checking out the Hubble Space telescope model from there, learnt the following:
  • Textures need to be in UV mapping mode for them to be displayed properly in this model - Mapping -> Co-ordinates -> UV - and I had to manually map the texture bitmaps to the relevant materials in the model.
  • Blender's Textured Viewport shading only works if object has a UV mapped texture (in general).
  • Imported model was extremely large as seen in default Blender view. Scaling it down was easier than moving the camera and lights out.
  • Ctrl Alt Numpad 0 puts Camera to current view.

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