Friday, June 28, 2024

quaternion tutorial

https://www.opengl-tutorial.org/intermediate-tutorials/tutorial-17-quaternions/#how-do-i-create-a-quaternion-in-c-

It turned out that I did not need to include glm etc, as in the page above, since simple linear interpolation followed by normalization was sufficient for my use case. Apparently linear interpolation is close, though not exact - this discussion.

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