Monday, December 02, 2024

human body anatomy - using the free z-anatomy blender model

Led on by this video, though the model was not found in the link in the description of the video, found it with a github search at Z-Anatomy/The-blend: Z-Anatomy blender template

As mentioned in the video, importing single collections like skeletal system takes a minute or so, importing multiple collections or opening the entire blend file takes a bit longer.

To import the whole thing and then save-as, deleting those features which we don't want - 

  • to delete text labels, we can select all text labels by going to Object menu, Select all by type and choosing Text

  • Rendering in eevee or cycles causes a cut-away view, while workbench rendering engine gives a whole face. This is probably due to some "hide" setting somewhere, but I just went with workbench rendering instead of trying to troubleshoot.

  • to turn on visibility for all objects in a collection, we have to Alt-left-click on the render / viewport icon as required. ALT clicking is the trick.

  • to move camera to current view, the shortcut is Ctrl+Alt+Numpad 0. Or can change the shortcut on machines which don't have the numpad, in File > User Preferences > Input, search for camera, the pref is 'align camera to view'. For Blender 4.2, the menu is Edit > Preferences > Keymap

  • to prevent camera being deleted with lasso select, just hide it - select the object in object mode, Object menu > Show/Hide > Hide selected (or H is the shortcut key, Shift H to unhide after the delete operations are done.)

  • Working with objects inside a collection - simply selecting the collection and deleting it does not delete the objects inside the collection. To select all objects in a collection - right-click the collection and choose Select objects. Then, Del key or x or object menu > delete
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