Thursday, March 13, 2025

planets "flyby" renders with OpenSpace


The full versions of these clips - more frames as well as 4096x4096 resolution - are available at https://archive.org/details/sun-2-rotate

Copy-pasting the notes posted on Github, for creating these "flybys" - 

  • for openspace to focus on a planet without making the camera rotate around it - In the settings > Navigation Handler there is a "Follow Anchor Node Rotation" and a "Follow Anchor Node Rotation Distance", smaller distance = the closer you can be to the object before following its rotation - https://openspacesupport.slack.com/archives/C055D75TJ9K/p1718704511126989?thread_ts=1718701308.415139&cid=C055D75TJ9K

  • For changing the length of the planet trails (orbit paths) - https://docs.openspaceproject.com/releases-v0.20/using-openspace/scripting/console/index.html for getting the trails length property, checking logs/ScriptLog.txt openspace.setPropertyValue("{planetTrail_solarSystem}.Renderable.Enabled", false) works. It is case sensitive. In Trail Appearance, currently the default is LineLength=1 Line Fade Amount is a small amount - something like 0.25. Increasing Line Fade Amount to 0.4 increases the length of the trail shown. openspace.setPropertyValue("{planetTrail_solarSystem}.Renderable.Appearance.LineFadeAmount", 0.4) in the console scripting window by hitting ` (backtick) key We need to again close the console window by hitting ` again, otherwise keyboard shortcuts like t to toggle all trails won't work - the keystrokes will be captured by the console.

  • The Sun size was increased to 36x and Sun glare was turned off for the Mercury + Sun clip.

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