Monday, October 17, 2011

HD video file on fulldome with fisheye camera in Blender

Tried out the HD flat version of "The Known Universe"  rendering it to the dome using Ron Proctor's fisheye camera

(
Edit 2022-09-01 - The webersci link above is broken, not available in archive.org either. A google search turned up https://groups.google.com/g/blendertarium/c/_4n-AwZ6Bs4?pli=1 
Uploading the camera blend file to github, in case that link also goes away - 

And also, now there seems to be Fisheye camera support directly in Blender - 
https://blender.stackexchange.com/questions/174750/how-to-make-fisheye-lens-for-camera
)

Brought up the flat video real close to the camera, and tilted it so that the video can cover more of the dome, as below.
The co-ordinates of the plane were
Rotation - X = 125, Y = 0, Z = 0
Location - X = 0, Y = 0, Z = 1.3

This gave an effect similar to the video part in the TSPOG show - probably I need to add some blurring on the blank black area outside the video window like in that show. Rendering took around 1 minute per frame with two threads, and 2 minutes per frame with a single thread. Sample fulldome frame was like below.

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