Ron Proctor is a respected planetarian, and Blender enthusiast, releasing Blender-produced free planetarium shows like Sizing up Space, Expanded View, etc. I asked him some questions over email, and he graciously replied promptly.
Hello Ron,
I'm just starting out with Blender for show production, and tried out your ""Starball"" and fisheye rig at http://webersci.org/blendheads/?p=13
Just wondering - in Blender 2.4, there is an option in Camera settings for Panorama. Is this there somewhere in 2.5 also? Can this be used instead of your fisheye rig?
Thanks for your time.
The panorama setting was moved to the camera properties.
Unfortunately, it does not produce correct fisheye images. A native fisheye camera would be great.
Presently, the only ways to get fisheye out of Blender are:
- Fisheye Camera Rig (Reflective Hemisphere)
- 5 (or 6) camera frustum + external stitcher (such as Paul Bourke's cube2dome).
- Third party renderer (I have no experience with these).
You are welcome to use our fisheye camera rig under the terms of the provided license.
Good luck in your work.
Thanks for the quick reply, Ron.
Are the 3D models of objects like Chandra / Hubble / Voyager spacecraft etc available somewhere? I suppose we could roll our own Planets using spheres and textures.....
You might start at the NASA 3D Repository. Celestia Motherlode also has some resources, but make sure the source data are ok for use.
I've tried to put background images to the rendered scenes using the Blender World -> Texture , choosing Global Co-ordinates for the World Texture.
(details and pictures are at https://hnsws.blogspot.com/2011/10/blurry-background-for-video-on-fulldome.html )
Do you have any other preferred way to add background images to a scene rendered with your fisheye camera rig?
Also - the Blender Game Engine seems to have a Dome mode, with a Fisheye dome camera,
http://wiki.blender.org/index.
Since I'm using exactly the same technique from Paul Bourke
( http://hnsws.blogspot.com/
was wondering if there is some way in which I can get these warped dome images directly rendered to files from the Game Engine and not just interactively displayed using the game engine?
Thanks in advance.
I prefer to use a big UV sphere
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