Tried out the HD flat version of "The Known Universe" rendering it to the dome using Ron Proctor's fisheye camera.
(
Edit 2022-09-01 - The webersci link above is broken, not available in archive.org either. A google search turned up https://groups.google.com/g/blendertarium/c/_4n-AwZ6Bs4?pli=1
Uploading the camera blend file to github, in case that link also goes away -
And also, now there seems to be Fisheye camera support directly in Blender -
https://blender.stackexchange.com/questions/174750/how-to-make-fisheye-lens-for-camera
https://blender.stackexchange.com/questions/174750/how-to-make-fisheye-lens-for-camera
)
Brought up the flat video real close to the camera, and tilted it so that the video can cover more of the dome, as below.
The co-ordinates of the plane were
Rotation - X = 125, Y = 0, Z = 0
Location - X = 0, Y = 0, Z = 1.3
This gave an effect similar to the video part in the TSPOG show - probably I need to add some blurring on the blank black area outside the video window like in that show. Rendering took around 1 minute per frame with two threads, and 2 minutes per frame with a single thread. Sample fulldome frame was like below.
Rotation - X = 125, Y = 0, Z = 0
Location - X = 0, Y = 0, Z = 1.3
This gave an effect similar to the video part in the TSPOG show - probably I need to add some blurring on the blank black area outside the video window like in that show. Rendering took around 1 minute per frame with two threads, and 2 minutes per frame with a single thread. Sample fulldome frame was like below.
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